![]() Anyway, i dont have problem with the DarkPlaces engine, i only have problem with the fact that xonotic have been written in Qc (its very easy to rewrite to c or c++ or anything compilable) because u just look at the Qc interpreter, find what kind of functions are called and thats it. What i think, that an open source game engine should only be written if it has many things it can achive faster then another open source engine, because features can be switched on of etc on the other fast running engine. ![]() The code in c or c++ or whatnot, would look almost identical, if not completely, because the code would only use functions of the engine, and no other outsider functions would be used, then it just have to be compiled to different things. But already you have the game engine compiled to different executables, as it can run on different systems. something run on interpreter is very slow, however it depends on interpreter. You want to optimize, because if you want to add kinda new features then it would be slow. Furthermore, all the game engine should be protected from stack overflows, and a other things can be checked such as that the exectuable sections of the file must not allow self-modification (because this way its possible to be made so as to call lybraries outside of game libraries, but this would be hard to be recognised by automata before it is too late). So the mod file compiled must only include links to functions wich are part of the game anyway, and this can be checked by an easy method present in the original engine code (and executables). This is how most interpreters work.Ībout security issues in case of using programs for processors (not for virtual machine): The dll, or any kind of other extention written for the program, will have a list of functions wich it want to access in other libraries or whatnot, this list of function can be read, and checked for containing stuff wich is interface to non game related stuff. I) There are some obvious limitations since an web address is used as an input chat.The byte code mentioned have to be interpreted, and it is very very slow, it contains usually additional jumps, at least two of them and a crap load of stuff to set-up, the stack frame, get the last pointer thing from memory, save the new one to memory, and somewhere in between, there is some code wich does the actual thing written. Then every time you want to run xonotic just run xonotic.bat file. E.g in windows create a xonotic.bat file inside nexuiz folder and add the following two lines to the file:ĭel "C:\Users\YourUsername\Saved Games\xonotic\data\dlcache*.chat" ![]() One good way is to run xonotic with a batch script which clears the chat filesĪnd calls xonotic client. Ĭlear *.chat files from dlcache folder before running nexuiz. If you want input chat in console, use say1 command followed by your text for public chat or say2 command followed by your text for team chat.Press O to input chat for public OR press P to input chat for team.Then, place speakx.php in your server directory - usually in htdocs folder under Xampp. Or simply copy paste the code under color_text.cfg into autoexec.cfg.ĭownload and install xampp server (portable is good enough) or any other server that supports php. Place color_text.cfg in a folder and call it fromĪutoexec.cfg using the command exec /~folder path/color_text.cfg. Curl downloads the output script into dlcache folder.įinally, to show the chat input, the downloaded script is just executed using exec command.Ĭreate autoexec.cfg in C:\Users\YourUsername\Saved Games\xonotic\data under windows or $HOME/.Xonotic/data under linux. The server prints a script to assign speak variable. This script uses curl to call an external web server This script is written for Xonotic version 0.7.0 This is a script to chat in colorful fonts in Xonotic.
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